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Sons of the Forest – RTX 3080 benchmark

Can I Run Sons of the Forest on RTX 3080?

Sons of the Forest FPS Benchmark and Performance Analysis

GPU: NVIDIA GeForce RTX 3080Game: Sons of the ForestUpdated:

Yes, NVIDIA GeForce RTX 3080 can run Sons of the Forest. Expect roughly 90 FPS at 1080p high — smooth for most players. Sons of the Forest can behave very differently depending on settings and GPU headroom. This estimate shows where NVIDIA GeForce RTX 3080 lands and how to tune it for smoother gameplay.

Sons of the Forest FPS Benchmarks on RTX 3080

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)113 FPS75 FPSVery Good
1080pHigh90 FPS60 FPSGood
1440pHigh66 FPS42 FPSPlayable
1440pUltra50 FPS32 FPSPlayable
4KHigh38 FPS23 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Sons of the Forest on RTX 3080

90+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
TAA
Effects Quality
High
Post-Processing
Medium
Ambient Occlusion
Enabled

Performance Analysis

At 1080p high, our model places NVIDIA GeForce RTX 3080 near 90 FPS in Sons of the Forest. At 1440p, that typically translates to around 66 FPS with similar quality targets. This places the card in the high tier for this title, with a smooth experience profile. NVIDIA GeForce RTX 3080 provides smooth gameplay in Sons of the Forest, with enough headroom for visual tweaks.

Sons of the Forest tasks players with surviving a gorgeous, terrifying island featuring deep AI routines, intricate building mechanics, and dense foliage. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB. For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT.

NVIDIA GeForce RTX 3080 supports DLSS 3 Super Resolution. Enabling DLSS Quality mode in Sons of the Forest can recover 20–35% frame rate with minimal visual difference, which is especially useful if you're targeting 60+ FPS at 1440p.

  • Lower shadows and volumetrics one step before reducing texture quality.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • 1080p: High settings with shadows one step down
  • 1440p: Medium/High mix with Quality upscaling

NVIDIA GeForce RTX 3080 lands in a smooth position for Sons of the Forest. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

What graphics settings cause the most FPS drops in Sons of the Forest?
Sons of the Forest is built on a custom Unity engine build with a heavy emphasis on forest rendering. The two settings that most significantly impact performance are Grass Drawing Distance and Volumetric Lighting. The dense forest foliage is the game's primary GPU and CPU cost — reducing Grass Drawing Distance from High to Medium recovers 15–20 FPS in dense forest areas. Volumetric Lighting adds significant cost during fog and rain conditions. SSAO quality and Shadow Distance together account for another meaningful slice of GPU budget. The game does not support DLSS or FSR natively, so all rendering is at native resolution — hardware at the recommended tier is important for stable 60 FPS in demanding forest areas.
How does Sons of the Forest perform in co-op multiplayer versus solo?
Sons of the Forest supports up to 8-player co-op, and multiplayer sessions are generally more CPU-intensive than solo play due to additional entity simulation (other players, their builds, shared AI states). In a 4-player session, expect 10–15% higher CPU load in areas with active enemies and complex base structures compared to solo. The hosting player carries the full simulation burden — their CPU and network connection determine server stability more than GPU. For smooth co-op play, the host should have a CPU at or above the recommended score of 85 and a stable internet connection. Client players (non-hosts) see similar GPU loads to solo play but slightly increased network-dependent hitches on high-ping connections.