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Sons of the Forest – RX 7800 XT benchmark

Can I Run Sons of the Forest on RX 7800 XT?

Sons of the Forest FPS Benchmark and Performance Analysis

GPU: AMD Radeon RX 7800 XTGame: Sons of the ForestUpdated:

Sons of the Forest is playable on AMD Radeon RX 7800 XT. Expect roughly 87 FPS at 1080p high — smooth for most players. If you're planning to play Sons of the Forest on AMD Radeon RX 7800 XT, this page gives a practical FPS estimate at 1080p high, plus what to expect at 1440p.

Sons of the Forest FPS Benchmarks on RX 7800 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)109 FPS72 FPSGood
1080pHigh87 FPS58 FPSGood
1440pHigh64 FPS41 FPSPlayable
1440pUltra48 FPS30 FPSPlayable
4KHigh40 FPS24 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Sons of the Forest on RX 7800 XT

87+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

Our projection for Sons of the Forest on AMD Radeon RX 7800 XT is about 87 FPS at 1080p high. At 1440p, that typically translates to around 64 FPS with similar quality targets. This places the card in the high tier for this title, with a smooth experience profile. AMD Radeon RX 7800 XT provides smooth gameplay in Sons of the Forest, with enough headroom for visual tweaks.

Sons of the Forest tasks players with surviving a gorgeous, terrifying island featuring deep AI routines, intricate building mechanics, and dense foliage. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB. For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT.

AMD Radeon RX 7800 XT supports FSR 3 with Fluid Motion Frames in compatible titles. When Sons of the Forest supports FSR 3, Fluid Motion Frames can significantly boost the perceived frame rate on top of the base estimate shown above.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

To summarize: expect a smooth experience pairing AMD Radeon RX 7800 XT with Sons of the Forest, with meaningful gains available through the settings guide above.

Frequently Asked Questions

What graphics settings cause the most FPS drops in Sons of the Forest?
Sons of the Forest is built on a custom Unity engine build with a heavy emphasis on forest rendering. The two settings that most significantly impact performance are Grass Drawing Distance and Volumetric Lighting. The dense forest foliage is the game's primary GPU and CPU cost — reducing Grass Drawing Distance from High to Medium recovers 15–20 FPS in dense forest areas. Volumetric Lighting adds significant cost during fog and rain conditions. SSAO quality and Shadow Distance together account for another meaningful slice of GPU budget. The game does not support DLSS or FSR natively, so all rendering is at native resolution — hardware at the recommended tier is important for stable 60 FPS in demanding forest areas.
How does Sons of the Forest perform in co-op multiplayer versus solo?
Sons of the Forest supports up to 8-player co-op, and multiplayer sessions are generally more CPU-intensive than solo play due to additional entity simulation (other players, their builds, shared AI states). In a 4-player session, expect 10–15% higher CPU load in areas with active enemies and complex base structures compared to solo. The hosting player carries the full simulation burden — their CPU and network connection determine server stability more than GPU. For smooth co-op play, the host should have a CPU at or above the recommended score of 85 and a stable internet connection. Client players (non-hosts) see similar GPU loads to solo play but slightly increased network-dependent hitches on high-ping connections.