
Can I Run Sons of the Forest on RTX 3090?
Sons of the Forest FPS Benchmark and Performance Analysis
Based on our model, NVIDIA RTX 3090 is capable of running Sons of the Forest. Expect roughly 95 FPS at 1080p high — smooth for most players. Not sure whether NVIDIA RTX 3090 can keep up with Sons of the Forest? Below you'll find our performance projection at 1080p high along with 1440p scaling data.
Sons of the Forest FPS Benchmarks on RTX 3090
| Resolution | Settings Preset | Avg FPS | 1% Low FPS | Verdict |
|---|---|---|---|---|
| 1080p | Competitive (Low) | 119 FPS | 79 FPS | Very Good |
| 1080p | High | 95 FPS | 63 FPS | Good |
| 1440p | High | 70 FPS | 44 FPS | Playable |
| 1440p | Ultra | 53 FPS | 34 FPS | Playable |
| 4K | High | 44 FPS | 26 FPS | Low |
Benchmarks are estimated by our performance engine. Actual results may vary.
Best Settings for Sons of the Forest on RTX 3090
- Display Mode
- Fullscreen
- Resolution
- 1920×1080
- V-Sync
- Disabled
- Texture Quality
- High
- Shadow Quality
- Medium
- Anti-Aliasing
- TAA
- Effects Quality
- High
- Post-Processing
- Medium
- Ambient Occlusion
- Enabled
Performance Analysis
NVIDIA RTX 3090 is estimated around 95 FPS at 1080p high in Sons of the Forest. At 1440p, that typically translates to around 70 FPS with similar quality targets. This places the card in the enthusiast tier for this title, with a smooth experience profile. NVIDIA RTX 3090 provides smooth gameplay in Sons of the Forest, with enough headroom for visual tweaks.
Sons of the Forest tasks players with surviving a gorgeous, terrifying island featuring deep AI routines, intricate building mechanics, and dense foliage. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB. For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT.
NVIDIA RTX 3090 supports DLSS 3 with Frame Generation in compatible titles. In games like Sons of the Forest that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.
- Lower shadows and volumetrics one step before reducing texture quality.
- Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
- 1080p: High settings with shadows one step down
- 1440p: Medium/High mix with Quality upscaling
Bottom line: Sons of the Forest on NVIDIA RTX 3090 is smooth, and optimization has a measurable impact.
Frequently Asked Questions
- What graphics settings cause the most FPS drops in Sons of the Forest?
- Sons of the Forest is built on a custom Unity engine build with a heavy emphasis on forest rendering. The two settings that most significantly impact performance are Grass Drawing Distance and Volumetric Lighting. The dense forest foliage is the game's primary GPU and CPU cost — reducing Grass Drawing Distance from High to Medium recovers 15–20 FPS in dense forest areas. Volumetric Lighting adds significant cost during fog and rain conditions. SSAO quality and Shadow Distance together account for another meaningful slice of GPU budget. The game does not support DLSS or FSR natively, so all rendering is at native resolution — hardware at the recommended tier is important for stable 60 FPS in demanding forest areas.
- How does Sons of the Forest perform in co-op multiplayer versus solo?
- Sons of the Forest supports up to 8-player co-op, and multiplayer sessions are generally more CPU-intensive than solo play due to additional entity simulation (other players, their builds, shared AI states). In a 4-player session, expect 10–15% higher CPU load in areas with active enemies and complex base structures compared to solo. The hosting player carries the full simulation burden — their CPU and network connection determine server stability more than GPU. For smooth co-op play, the host should have a CPU at or above the recommended score of 85 and a stable internet connection. Client players (non-hosts) see similar GPU loads to solo play but slightly increased network-dependent hitches on high-ping connections.