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God of War – RTX 3060 benchmark

Can I Run God of War on RTX 3060?

God of War FPS Benchmark and Performance Analysis

GPU: NVIDIA RTX 3060Game: God of WarUpdated:

Based on our model, NVIDIA RTX 3060 is capable of running God of War. Expect roughly 75 FPS at 1080p high — smooth for most players. Not sure whether NVIDIA RTX 3060 can keep up with God of War? Below you'll find our performance projection at 1080p high along with 1440p scaling data.

God of War FPS Benchmarks on RTX 3060

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)94 FPS63 FPSGood
1080pHigh75 FPS50 FPSGood
1440pHigh55 FPS35 FPSPlayable
1440pUltra41 FPS26 FPSLow
4KHigh34 FPS20 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for God of War on RTX 3060

75+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

NVIDIA RTX 3060 is estimated around 75 FPS at 1080p high in God of War. At 1440p, that typically translates to around 55 FPS with similar quality targets. This places the card in the mid tier for this title, with a smooth experience profile. NVIDIA RTX 3060 provides smooth gameplay in God of War, with enough headroom for visual tweaks.

God of War brings Kratos to the Norse realms, showcasing incredible cinematic combat, stunning snowscapes, and deeply detailed character models. To meet the minimum system demands, your PC should have a NVIDIA GTX 960 (4 GB) or AMD R9 290X (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GTX 1060 (6 GB) or AMD RX 570 (4 GB).

NVIDIA RTX 3060 supports DLSS 3 with Frame Generation in compatible titles. In games like God of War that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

Bottom line: God of War on NVIDIA RTX 3060 is smooth, and optimization has a measurable impact.

Frequently Asked Questions

Is the God of War PC port well optimized?
God of War on PC (released January 2022 by Santa Monica Studio and Jetpack Interactive) is widely regarded as one of the best PlayStation-to-PC ports of its era. It supports NVIDIA DLSS 2, AMD FSR 1, and NVIDIA Reflex, has no Denuvo DRM, and exposes a thorough graphics settings menu absent from the console release. Performance scales cleanly across hardware tiers — minimum-spec machines achieve a locked 30 FPS at 1080p on low settings, while recommended-spec hardware delivers stable 60 FPS at 1080p on high. The PC version also removes the console's 30 FPS cap, making high-refresh-rate play fully viable.
What is the performance difference between God of War on high vs ultra settings?
God of War's jump from High to Ultra PC settings is GPU-expensive but visually modest in motion. Ambient Occlusion quality and Shadow Distance are the largest contributors to the performance gap between the two presets. At 1080p, switching from High to Ultra typically costs 15–25 FPS on recommended-tier hardware. The most visible improvements in Ultra are shadow softness at distance and indirect lighting quality in enclosed areas like caves. On hardware near the recommended threshold (GPU score 85), running at High — or High with individual Ultra settings toggled selectively — delivers the best balance. DLSS Quality or FSR Performance can recover the Ultra preset cost on supported hardware.