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God of War – A750 benchmark

Can I Run God of War on A750?

God of War FPS Benchmark and Performance Analysis

GPU: Intel Arc A750Game: God of WarUpdated:

God of War is playable on Intel Arc A750. Expect roughly 73 FPS at 1080p high — smooth for most players. Wondering if Intel Arc A750 is enough for God of War? This benchmark estimate focuses on real-world 1080p high performance, then scales to 1440p behavior.

God of War FPS Benchmarks on A750

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)91 FPS61 FPSGood
1080pHigh73 FPS49 FPSPlayable
1440pHigh50 FPS32 FPSPlayable
1440pUltra38 FPS24 FPSLow
4KHigh25 FPS15 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for God of War on A750

73+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

Intel Arc A750 is estimated around 73 FPS at 1080p high in God of War. At 1440p, that typically translates to around 50 FPS with similar quality targets. This places the card in the mid tier for this title, with a playable experience profile. Intel Arc A750 can run God of War reliably, but smart setting choices matter for consistency.

God of War brings Kratos to the Norse realms, showcasing incredible cinematic combat, stunning snowscapes, and deeply detailed character models. To meet the minimum system demands, your PC should have a NVIDIA GTX 960 (4 GB) or AMD R9 290X (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GTX 1060 (6 GB) or AMD RX 570 (4 GB).

Intel Arc A750 supports XeSS upscaling. In titles where God of War enables XeSS, enabling it at Quality mode can provide a noticeable frame rate improvement with minimal sharpness loss compared to native resolution.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Prioritize texture quality and reduce volumetrics/shadows first

Overall, Intel Arc A750 delivers a playable experience in God of War — use the tips above to get the most out of it.

Frequently Asked Questions

Is the God of War PC port well optimized?
God of War on PC (released January 2022 by Santa Monica Studio and Jetpack Interactive) is widely regarded as one of the best PlayStation-to-PC ports of its era. It supports NVIDIA DLSS 2, AMD FSR 1, and NVIDIA Reflex, has no Denuvo DRM, and exposes a thorough graphics settings menu absent from the console release. Performance scales cleanly across hardware tiers — minimum-spec machines achieve a locked 30 FPS at 1080p on low settings, while recommended-spec hardware delivers stable 60 FPS at 1080p on high. The PC version also removes the console's 30 FPS cap, making high-refresh-rate play fully viable.
What is the performance difference between God of War on high vs ultra settings?
God of War's jump from High to Ultra PC settings is GPU-expensive but visually modest in motion. Ambient Occlusion quality and Shadow Distance are the largest contributors to the performance gap between the two presets. At 1080p, switching from High to Ultra typically costs 15–25 FPS on recommended-tier hardware. The most visible improvements in Ultra are shadow softness at distance and indirect lighting quality in enclosed areas like caves. On hardware near the recommended threshold (GPU score 85), running at High — or High with individual Ultra settings toggled selectively — delivers the best balance. DLSS Quality or FSR Performance can recover the Ultra preset cost on supported hardware.