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God of War – RX 6600 benchmark

Can I Run God of War on RX 6600?

God of War FPS Benchmark and Performance Analysis

GPU: AMD RX 6600Game: God of WarUpdated:

God of War is playable on AMD RX 6600. Expect roughly 72 FPS at 1080p high — smooth for most players. God of War can behave very differently depending on settings and GPU headroom. This estimate shows where AMD RX 6600 lands and how to tune it for smoother gameplay.

God of War FPS Benchmarks on RX 6600

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)90 FPS60 FPSGood
1080pHigh72 FPS48 FPSPlayable
1440pHigh49 FPS31 FPSPlayable
1440pUltra37 FPS23 FPSLow
4KHigh25 FPS15 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for God of War on RX 6600

72+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

At 1080p high, our model places AMD RX 6600 near 72 FPS in God of War. At 1440p, that typically translates to around 49 FPS with similar quality targets. This places the card in the mid tier for this title, with a playable experience profile. AMD RX 6600 can run God of War reliably, but smart setting choices matter for consistency.

God of War brings Kratos to the Norse realms, showcasing incredible cinematic combat, stunning snowscapes, and deeply detailed character models. To meet the minimum system demands, your PC should have a NVIDIA GTX 960 (4 GB) or AMD R9 290X (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GTX 1060 (6 GB) or AMD RX 570 (4 GB).

AMD RX 6600 supports FSR 3 Super Resolution. Using FSR Quality or Balanced mode in God of War can recover meaningful frame rate headroom at higher resolutions.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Prioritize texture quality and reduce volumetrics/shadows first

AMD RX 6600 lands in a playable position for God of War. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

Is the God of War PC port well optimized?
God of War on PC (released January 2022 by Santa Monica Studio and Jetpack Interactive) is widely regarded as one of the best PlayStation-to-PC ports of its era. It supports NVIDIA DLSS 2, AMD FSR 1, and NVIDIA Reflex, has no Denuvo DRM, and exposes a thorough graphics settings menu absent from the console release. Performance scales cleanly across hardware tiers — minimum-spec machines achieve a locked 30 FPS at 1080p on low settings, while recommended-spec hardware delivers stable 60 FPS at 1080p on high. The PC version also removes the console's 30 FPS cap, making high-refresh-rate play fully viable.
What is the performance difference between God of War on high vs ultra settings?
God of War's jump from High to Ultra PC settings is GPU-expensive but visually modest in motion. Ambient Occlusion quality and Shadow Distance are the largest contributors to the performance gap between the two presets. At 1080p, switching from High to Ultra typically costs 15–25 FPS on recommended-tier hardware. The most visible improvements in Ultra are shadow softness at distance and indirect lighting quality in enclosed areas like caves. On hardware near the recommended threshold (GPU score 85), running at High — or High with individual Ultra settings toggled selectively — delivers the best balance. DLSS Quality or FSR Performance can recover the Ultra preset cost on supported hardware.