FPS Calculator LogoFPS Calculator
HomeAll GamesBlog
Assassin's Creed Mirage – RX 6800 XT benchmark

Can I Run Assassin's Creed Mirage on RX 6800 XT?

Assassin's Creed Mirage FPS Benchmark and Performance Analysis

GPU: AMD Radeon RX 6800 XTGame: Assassin's Creed MirageUpdated:

Assassin's Creed Mirage is playable on AMD Radeon RX 6800 XT. Expect roughly 64 FPS at 1080p high — smooth for most players. Assassin's Creed Mirage can behave very differently depending on settings and GPU headroom. This estimate shows where AMD Radeon RX 6800 XT lands and how to tune it for smoother gameplay.

Assassin's Creed Mirage FPS Benchmarks on RX 6800 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)80 FPS53 FPSGood
1080pHigh64 FPS43 FPSPlayable
1440pHigh47 FPS30 FPSPlayable
1440pUltra35 FPS22 FPSLow
4KHigh29 FPS17 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

Not your CPU?Run this benchmark with your own CPU pre-loaded and see your exact frame rate.
Try with my CPU →

Best Settings for Assassin's Creed Mirage on RX 6800 XT

64+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

At 1080p high, our model places AMD Radeon RX 6800 XT near 64 FPS in Assassin's Creed Mirage. At 1440p, that typically translates to around 47 FPS with similar quality targets. This places the card in the high tier for this title, with a playable experience profile. AMD Radeon RX 6800 XT can run Assassin's Creed Mirage reliably, but smart setting choices matter for consistency.

Assassin's Creed Mirage brings the series back to its roots with dense urban environments and parkour mechanics in incredibly detailed 9th-century Baghdad. To meet the minimum system demands, your PC should have a Intel Arc A380 (6 GB), NVIDIA GeForce GTX 1060 (6 GB), AMD Radeon RX 570 (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a Intel Arc A750 (8 GB), NVIDIA GeForce GTX 1660 Ti (6 GB), AMD Radeon RX 5600 XT (6 GB).

AMD Radeon RX 6800 XT supports FSR 3 with Fluid Motion Frames in compatible titles. When Assassin's Creed Mirage supports FSR 3, Fluid Motion Frames can significantly boost the perceived frame rate on top of the base estimate shown above.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Prioritize texture quality and reduce volumetrics/shadows first

AMD Radeon RX 6800 XT lands in a playable position for Assassin's Creed Mirage. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

Is Assassin's Creed Mirage well optimized on PC?
Assassin's Creed Mirage is one of the better-optimized entries in the modern Ubisoft lineup. Built on the AnvilNext 2.0 engine with lessons from Valhalla and Odyssey, it scales smoothly from low-end to high-end hardware. The game does not feature ray tracing, which keeps GPU requirements modest compared to contemporaries. CPU requirements are manageable — the dense Baghdad streets can stress mid-range processors, but a CPU meeting the recommended score of 80 handles the parkour and crowd simulation without notable bottlenecks. Denuvo anti-tamper is present and causes a minor, measurable overhead primarily felt on older CPUs near the minimum threshold.
What are the best graphics settings to boost FPS in Assassin's Creed Mirage?
Crowds and Environment Detail are the highest-impact settings in Mirage's dense Baghdad environments. Lowering Crowds from Very High to High can recover 8–12 FPS in the most packed souk and bazaar districts. Ambient Occlusion and Shadow Quality together account for another 5–10 FPS drop at maximum — SSAO is a reasonable quality/performance balance. There is no ray tracing to disable, so the path to higher frame rates runs through shadow resolution, anti-aliasing (TAA vs SMAA), and crowd density. The game also responds well to resolution scaling via FSR or DLSS if your GPU is slightly below the recommended tier.