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Squad – RTX 3080 benchmark

Can I Run Squad on RTX 3080?

Squad FPS Benchmark and Performance Analysis

GPU: NVIDIA GeForce RTX 3080Game: SquadUpdated:

NVIDIA GeForce RTX 3080 handles Squad without major issues. Expect roughly 75 FPS at 1080p high — smooth for most players. Not sure whether NVIDIA GeForce RTX 3080 can keep up with Squad? Below you'll find our performance projection at 1080p high along with 1440p scaling data.

Squad FPS Benchmarks on RTX 3080

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)94 FPS63 FPSGood
1080pHigh75 FPS50 FPSGood
1440pHigh56 FPS36 FPSPlayable
1440pUltra42 FPS27 FPSLow
4KHigh35 FPS21 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Squad on RTX 3080

75+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

NVIDIA GeForce RTX 3080 is estimated around 75 FPS at 1080p high in Squad. At 1440p, that typically translates to around 56 FPS with similar quality targets. This places the card in the high tier for this title, with a smooth experience profile. NVIDIA GeForce RTX 3080 provides smooth gameplay in Squad, with enough headroom for visual tweaks.

Squad is a large-scale tactical multiplayer FPS built on Unreal Engine 5, featuring massive 4x4km maps with up to 100 simultaneous players, requiring strong CPU performance for player simulation and networking. The UE5 migration introduced Lumen and Nanite rendering features, significantly raising GPU demands compared to the original UE4 version. High VRAM (6GB+) is mandatory even at minimum spec due to the game's large, detailed environments and asset streaming.

NVIDIA GeForce RTX 3080 supports DLSS 3 Super Resolution. Enabling DLSS Quality mode in Squad can recover 20–35% frame rate with minimal visual difference, which is especially useful if you're targeting 60+ FPS at 1440p.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

Bottom line: Squad on NVIDIA GeForce RTX 3080 is smooth, and optimization has a measurable impact.

Frequently Asked Questions

Why does Squad require 6GB of VRAM even at minimum settings?
Squad's large open-world maps use Unreal Engine 5's Nanite virtualized geometry and Lumen global illumination, which stream massive amounts of geometry and texture data directly to VRAM. Even at low quality settings, the sheer scale of assets loaded simultaneously requires at least 6GB to avoid severe stuttering and pop-in.
Does Squad perform better on AMD or Nvidia GPUs?
Both are well-supported, but Nvidia GPUs typically benefit from DLSS upscaling support which can provide a significant FPS boost at 1080p and above. AMD users can use FSR as an alternative, though DLSS generally yields sharper results. For minimum-spec play, the RX 580 and GTX 1060 6GB perform similarly.