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Squad – RX 7800 XT benchmark

Can I Run Squad on RX 7800 XT?

Squad FPS Benchmark and Performance Analysis

GPU: AMD Radeon RX 7800 XTGame: SquadUpdated:

Based on our model, AMD Radeon RX 7800 XT is capable of running Squad. Expect roughly 73 FPS at 1080p high — smooth for most players. Squad can behave very differently depending on settings and GPU headroom. This estimate shows where AMD Radeon RX 7800 XT lands and how to tune it for smoother gameplay.

Squad FPS Benchmarks on RX 7800 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)91 FPS61 FPSGood
1080pHigh73 FPS49 FPSPlayable
1440pHigh54 FPS34 FPSPlayable
1440pUltra41 FPS26 FPSLow
4KHigh33 FPS20 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Squad on RX 7800 XT

73+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

At 1080p high, our model places AMD Radeon RX 7800 XT near 73 FPS in Squad. At 1440p, that typically translates to around 54 FPS with similar quality targets. This places the card in the high tier for this title, with a playable experience profile. AMD Radeon RX 7800 XT can run Squad reliably, but smart setting choices matter for consistency.

Squad is a large-scale tactical multiplayer FPS built on Unreal Engine 5, featuring massive 4x4km maps with up to 100 simultaneous players, requiring strong CPU performance for player simulation and networking. The UE5 migration introduced Lumen and Nanite rendering features, significantly raising GPU demands compared to the original UE4 version. High VRAM (6GB+) is mandatory even at minimum spec due to the game's large, detailed environments and asset streaming.

AMD Radeon RX 7800 XT supports FSR 3 with Fluid Motion Frames in compatible titles. When Squad supports FSR 3, Fluid Motion Frames can significantly boost the perceived frame rate on top of the base estimate shown above.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Ray tracing can be enabled with quality upscaling for a good visual/performance balance.
  • Prioritize texture quality and reduce volumetrics/shadows first

AMD Radeon RX 7800 XT lands in a playable position for Squad. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

Why does Squad require 6GB of VRAM even at minimum settings?
Squad's large open-world maps use Unreal Engine 5's Nanite virtualized geometry and Lumen global illumination, which stream massive amounts of geometry and texture data directly to VRAM. Even at low quality settings, the sheer scale of assets loaded simultaneously requires at least 6GB to avoid severe stuttering and pop-in.
Does Squad perform better on AMD or Nvidia GPUs?
Both are well-supported, but Nvidia GPUs typically benefit from DLSS upscaling support which can provide a significant FPS boost at 1080p and above. AMD users can use FSR as an alternative, though DLSS generally yields sharper results. For minimum-spec play, the RX 580 and GTX 1060 6GB perform similarly.