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Squad – RTX 3090 benchmark

Can I Run Squad on RTX 3090?

Squad FPS Benchmark and Performance Analysis

GPU: NVIDIA RTX 3090Game: SquadUpdated:

NVIDIA RTX 3090 handles Squad without major issues. Expect roughly 80 FPS at 1080p high — smooth for most players. Squad can behave very differently depending on settings and GPU headroom. This estimate shows where NVIDIA RTX 3090 lands and how to tune it for smoother gameplay.

Squad FPS Benchmarks on RTX 3090

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)100 FPS67 FPSGood
1080pHigh80 FPS53 FPSGood
1440pHigh59 FPS37 FPSPlayable
1440pUltra44 FPS28 FPSLow
4KHigh37 FPS22 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Squad on RTX 3090

80+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

At 1080p high, our model places NVIDIA RTX 3090 near 80 FPS in Squad. At 1440p, that typically translates to around 59 FPS with similar quality targets. This places the card in the enthusiast tier for this title, with a smooth experience profile. NVIDIA RTX 3090 provides smooth gameplay in Squad, with enough headroom for visual tweaks.

Squad is a large-scale tactical multiplayer FPS built on Unreal Engine 5, featuring massive 4x4km maps with up to 100 simultaneous players, requiring strong CPU performance for player simulation and networking. The UE5 migration introduced Lumen and Nanite rendering features, significantly raising GPU demands compared to the original UE4 version. High VRAM (6GB+) is mandatory even at minimum spec due to the game's large, detailed environments and asset streaming.

NVIDIA RTX 3090 supports DLSS 3 with Frame Generation in compatible titles. In games like Squad that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Ray tracing can be enabled with quality upscaling for a good visual/performance balance.
  • Disable heavy post-processing options first for easy gains

NVIDIA RTX 3090 lands in a smooth position for Squad. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

Why does Squad require 6GB of VRAM even at minimum settings?
Squad's large open-world maps use Unreal Engine 5's Nanite virtualized geometry and Lumen global illumination, which stream massive amounts of geometry and texture data directly to VRAM. Even at low quality settings, the sheer scale of assets loaded simultaneously requires at least 6GB to avoid severe stuttering and pop-in.
Does Squad perform better on AMD or Nvidia GPUs?
Both are well-supported, but Nvidia GPUs typically benefit from DLSS upscaling support which can provide a significant FPS boost at 1080p and above. AMD users can use FSR as an alternative, though DLSS generally yields sharper results. For minimum-spec play, the RX 580 and GTX 1060 6GB perform similarly.