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Squad – RX 6800 XT benchmark

Can I Run Squad on RX 6800 XT?

Squad FPS Benchmark and Performance Analysis

GPU: AMD Radeon RX 6800 XTGame: SquadUpdated:

Based on our model, AMD Radeon RX 6800 XT is capable of running Squad. Expect roughly 74 FPS at 1080p high — smooth for most players. AMD Radeon RX 6800 XT sits in the high tier — here's how that translates to real frame rates in Squad at 1080p and 1440p.

Squad FPS Benchmarks on RX 6800 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)93 FPS62 FPSGood
1080pHigh74 FPS49 FPSPlayable
1440pHigh55 FPS35 FPSPlayable
1440pUltra41 FPS26 FPSLow
4KHigh34 FPS20 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Squad on RX 6800 XT

74+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

At 1080p high, our model places AMD Radeon RX 6800 XT near 74 FPS in Squad. At 1440p, that typically translates to around 55 FPS with similar quality targets. This places the card in the high tier for this title, with a playable experience profile. AMD Radeon RX 6800 XT can run Squad reliably, but smart setting choices matter for consistency.

Squad is a large-scale tactical multiplayer FPS built on Unreal Engine 5, featuring massive 4x4km maps with up to 100 simultaneous players, requiring strong CPU performance for player simulation and networking. The UE5 migration introduced Lumen and Nanite rendering features, significantly raising GPU demands compared to the original UE4 version. High VRAM (6GB+) is mandatory even at minimum spec due to the game's large, detailed environments and asset streaming.

AMD Radeon RX 6800 XT supports FSR 3 with Fluid Motion Frames in compatible titles. When Squad supports FSR 3, Fluid Motion Frames can significantly boost the perceived frame rate on top of the base estimate shown above.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Ray tracing can be enabled with quality upscaling for a good visual/performance balance.
  • Prioritize texture quality and reduce volumetrics/shadows first

In short, AMD Radeon RX 6800 XT is a playable option for Squad when tuned correctly.

Frequently Asked Questions

Why does Squad require 6GB of VRAM even at minimum settings?
Squad's large open-world maps use Unreal Engine 5's Nanite virtualized geometry and Lumen global illumination, which stream massive amounts of geometry and texture data directly to VRAM. Even at low quality settings, the sheer scale of assets loaded simultaneously requires at least 6GB to avoid severe stuttering and pop-in.
Does Squad perform better on AMD or Nvidia GPUs?
Both are well-supported, but Nvidia GPUs typically benefit from DLSS upscaling support which can provide a significant FPS boost at 1080p and above. AMD users can use FSR as an alternative, though DLSS generally yields sharper results. For minimum-spec play, the RX 580 and GTX 1060 6GB perform similarly.