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God of War – RTX 4080 benchmark

Can I Run God of War on RTX 4080?

God of War FPS Benchmark and Performance Analysis

GPU: NVIDIA GeForce RTX 4080Game: God of WarUpdated:

Based on our model, NVIDIA GeForce RTX 4080 is capable of running God of War. Expect roughly 99 FPS at 1080p high — smooth for most players. Not sure whether NVIDIA GeForce RTX 4080 can keep up with God of War? Below you'll find our performance projection at 1080p high along with 1440p scaling data.

God of War FPS Benchmarks on RTX 4080

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)124 FPS82 FPSVery Good
1080pHigh99 FPS66 FPSGood
1440pHigh73 FPS46 FPSPlayable
1440pUltra55 FPS35 FPSPlayable
4KHigh45 FPS27 FPSPlayable

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for God of War on RTX 4080

99+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
TAA
Effects Quality
High
Post-Processing
Medium
Ambient Occlusion
Enabled

Performance Analysis

NVIDIA GeForce RTX 4080 is estimated around 99 FPS at 1080p high in God of War. At 1440p, that typically translates to around 73 FPS with similar quality targets. This places the card in the enthusiast tier for this title, with a smooth experience profile. NVIDIA GeForce RTX 4080 provides smooth gameplay in God of War, with enough headroom for visual tweaks.

God of War brings Kratos to the Norse realms, showcasing incredible cinematic combat, stunning snowscapes, and deeply detailed character models. To meet the minimum system demands, your PC should have a NVIDIA GTX 960 (4 GB) or AMD R9 290X (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GTX 1060 (6 GB) or AMD RX 570 (4 GB).

NVIDIA GeForce RTX 4080 supports DLSS 3 with Frame Generation in compatible titles. In games like God of War that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.

  • Lower shadows and volumetrics one step before reducing texture quality.
  • Ray tracing can be enabled with quality upscaling for a good visual/performance balance.
  • 1080p: High settings with shadows one step down
  • 1440p: Medium/High mix with Quality upscaling

Bottom line: God of War on NVIDIA GeForce RTX 4080 is smooth, and optimization has a measurable impact.

Frequently Asked Questions

Is the God of War PC port well optimized?
God of War on PC (released January 2022 by Santa Monica Studio and Jetpack Interactive) is widely regarded as one of the best PlayStation-to-PC ports of its era. It supports NVIDIA DLSS 2, AMD FSR 1, and NVIDIA Reflex, has no Denuvo DRM, and exposes a thorough graphics settings menu absent from the console release. Performance scales cleanly across hardware tiers — minimum-spec machines achieve a locked 30 FPS at 1080p on low settings, while recommended-spec hardware delivers stable 60 FPS at 1080p on high. The PC version also removes the console's 30 FPS cap, making high-refresh-rate play fully viable.
What is the performance difference between God of War on high vs ultra settings?
God of War's jump from High to Ultra PC settings is GPU-expensive but visually modest in motion. Ambient Occlusion quality and Shadow Distance are the largest contributors to the performance gap between the two presets. At 1080p, switching from High to Ultra typically costs 15–25 FPS on recommended-tier hardware. The most visible improvements in Ultra are shadow softness at distance and indirect lighting quality in enclosed areas like caves. On hardware near the recommended threshold (GPU score 85), running at High — or High with individual Ultra settings toggled selectively — delivers the best balance. DLSS Quality or FSR Performance can recover the Ultra preset cost on supported hardware.