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God of War – RTX 3090 benchmark

Can I Run God of War on RTX 3090?

God of War FPS Benchmark and Performance Analysis

GPU: NVIDIA RTX 3090Game: God of WarUpdated:

NVIDIA RTX 3090 handles God of War without major issues. Expect roughly 97 FPS at 1080p high — smooth for most players. God of War can behave very differently depending on settings and GPU headroom. This estimate shows where NVIDIA RTX 3090 lands and how to tune it for smoother gameplay.

God of War FPS Benchmarks on RTX 3090

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)121 FPS80 FPSVery Good
1080pHigh97 FPS65 FPSGood
1440pHigh72 FPS46 FPSPlayable
1440pUltra54 FPS34 FPSPlayable
4KHigh45 FPS27 FPSPlayable

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for God of War on RTX 3090

97+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
TAA
Effects Quality
High
Post-Processing
Medium
Ambient Occlusion
Enabled

Performance Analysis

At 1080p high, our model places NVIDIA RTX 3090 near 97 FPS in God of War. At 1440p, that typically translates to around 72 FPS with similar quality targets. This places the card in the enthusiast tier for this title, with a smooth experience profile. NVIDIA RTX 3090 provides smooth gameplay in God of War, with enough headroom for visual tweaks.

God of War brings Kratos to the Norse realms, showcasing incredible cinematic combat, stunning snowscapes, and deeply detailed character models. To meet the minimum system demands, your PC should have a NVIDIA GTX 960 (4 GB) or AMD R9 290X (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GTX 1060 (6 GB) or AMD RX 570 (4 GB).

NVIDIA RTX 3090 supports DLSS 3 with Frame Generation in compatible titles. In games like God of War that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.

  • Lower shadows and volumetrics one step before reducing texture quality.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • 1080p: High settings with shadows one step down
  • 1440p: Medium/High mix with Quality upscaling

NVIDIA RTX 3090 lands in a smooth position for God of War. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

Is the God of War PC port well optimized?
God of War on PC (released January 2022 by Santa Monica Studio and Jetpack Interactive) is widely regarded as one of the best PlayStation-to-PC ports of its era. It supports NVIDIA DLSS 2, AMD FSR 1, and NVIDIA Reflex, has no Denuvo DRM, and exposes a thorough graphics settings menu absent from the console release. Performance scales cleanly across hardware tiers — minimum-spec machines achieve a locked 30 FPS at 1080p on low settings, while recommended-spec hardware delivers stable 60 FPS at 1080p on high. The PC version also removes the console's 30 FPS cap, making high-refresh-rate play fully viable.
What is the performance difference between God of War on high vs ultra settings?
God of War's jump from High to Ultra PC settings is GPU-expensive but visually modest in motion. Ambient Occlusion quality and Shadow Distance are the largest contributors to the performance gap between the two presets. At 1080p, switching from High to Ultra typically costs 15–25 FPS on recommended-tier hardware. The most visible improvements in Ultra are shadow softness at distance and indirect lighting quality in enclosed areas like caves. On hardware near the recommended threshold (GPU score 85), running at High — or High with individual Ultra settings toggled selectively — delivers the best balance. DLSS Quality or FSR Performance can recover the Ultra preset cost on supported hardware.