
Can I Run The Last of Us Part I on RTX 4060 Ti?
The Last of Us Part I FPS Benchmark and Performance Analysis
For most players, NVIDIA RTX 4060 Ti is a solid match for The Last of Us Part I. Expect roughly 63 FPS at 1080p high — smooth for most players. This page breaks down expected The Last of Us Part I performance on NVIDIA RTX 4060 Ti at 1080p high, including 1440p scaling, optimization tips, and a settings guide.
The Last of Us Part I FPS Benchmarks on RTX 4060 Ti
| Resolution | Settings Preset | Avg FPS | 1% Low FPS | Verdict |
|---|---|---|---|---|
| 1080p | Competitive (Low) | 79 FPS | 53 FPS | Good |
| 1080p | High | 63 FPS | 42 FPS | Playable |
| 1440p | High | 38 FPS | 24 FPS | Low |
| 1440p | Ultra | 29 FPS | 18 FPS | Low |
| 4K | High | 22 FPS | 15 FPS | Low |
Benchmarks are estimated by our performance engine. Actual results may vary.
Best Settings for The Last of Us Part I on RTX 4060 Ti
- Display Mode
- Fullscreen
- Resolution
- 1920×1080
- V-Sync
- Disabled
- Texture Quality
- Medium
- Shadow Quality
- Medium
- Anti-Aliasing
- FXAA
- Effects Quality
- Medium
- Post-Processing
- Medium
- Ambient Occlusion
- Disabled
Performance Analysis
Our projection for The Last of Us Part I on NVIDIA RTX 4060 Ti is about 63 FPS at 1080p high. At 1440p, that typically translates to around 38 FPS with similar quality targets. This places the card in the mid tier for this title, with a playable experience profile. NVIDIA RTX 4060 Ti can run The Last of Us Part I reliably, but smart setting choices matter for consistency.
The Last of Us Part I beautifully remakes a classic narrative journey with stunning post-apocalyptic environments and incredibly lifelike character animations. To meet the minimum system demands, your PC should have a AMD Radeon RX 470 / NVIDIA GeForce GTX 970. For optimal performance and smooth rendering, it’s recommended to play with a AMD Radeon RX 5700 XT / NVIDIA GeForce RTX 2070 SUPER.
NVIDIA RTX 4060 Ti supports DLSS 3 Super Resolution. Enabling DLSS Quality mode in The Last of Us Part I can recover 20–35% frame rate with minimal visual difference, which is especially useful if you're targeting 60+ FPS at 1440p.
- Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
- VRAM headroom is tight (8GB); avoid ultra textures to prevent hitching.
- Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
- Prioritize texture quality and reduce volumetrics/shadows first
Final take: NVIDIA RTX 4060 Ti offers a playable result in The Last of Us Part I, with the right settings profile.
Frequently Asked Questions
- How has The Last of Us Part I PC port improved since launch?
- The Last of Us Part I launched in March 2023 with one of the most troubled PC ports in recent memory — widespread shader compilation stutters, VRAM overallocation crashes, and CPU bottleneck issues affected the vast majority of players regardless of hardware tier. Naughty Dog and Iron Galaxy released over a dozen patches in the months following launch that significantly improved shader pre-compilation, reduced VRAM usage, and fixed NPC streaming hitches. As of late 2023 the game was in a substantially better state, though it remains more demanding than its quality tier would suggest — the recommended GPU score of 88 is high relative to the graphical output. Installing the latest patch before playing is essential.
- What are the minimum specs to run The Last of Us Part I without crashes?
- Post-patch, the minimum PC requirements for stable play in The Last of Us Part I are: CPU — Intel Core i7-8700 or AMD Ryzen 5 3600; GPU — GeForce GTX 1070 8 GB or RX 5700 XT; RAM — 16 GB (the game is notably RAM-hungry, and 8 GB systems see more hitches); Storage — 100 GB SSD. The game's shader pre-compilation screen at launch must be allowed to complete fully — interrupting it causes in-game stutter on first load. If crashes persist after patching, verifying game files via Steam and clearing the shader cache folder (`%localappdata%\Naughty Dog\TheLasOfUs`) resolves most post-patch instability reports.