
Can I Run The Last of Us Part I on A770?
The Last of Us Part I FPS Benchmark and Performance Analysis
Intel Arc A770 handles The Last of Us Part I without major issues. Expect roughly 66 FPS at 1080p high — smooth for most players. If you're planning to play The Last of Us Part I on Intel Arc A770, this page gives a practical FPS estimate at 1080p high, plus what to expect at 1440p.
The Last of Us Part I FPS Benchmarks on A770
| Resolution | Settings Preset | Avg FPS | 1% Low FPS | Verdict |
|---|---|---|---|---|
| 1080p | Competitive (Low) | 83 FPS | 55 FPS | Good |
| 1080p | High | 66 FPS | 44 FPS | Playable |
| 1440p | High | 49 FPS | 31 FPS | Playable |
| 1440p | Ultra | 37 FPS | 23 FPS | Low |
| 4K | High | 30 FPS | 18 FPS | Low |
Benchmarks are estimated by our performance engine. Actual results may vary.
Best Settings for The Last of Us Part I on A770
- Display Mode
- Fullscreen
- Resolution
- 1920×1080
- V-Sync
- Disabled
- Texture Quality
- Medium
- Shadow Quality
- Medium
- Anti-Aliasing
- FXAA
- Effects Quality
- Medium
- Post-Processing
- Medium
- Ambient Occlusion
- Disabled
Performance Analysis
Our projection for The Last of Us Part I on Intel Arc A770 is about 66 FPS at 1080p high. At 1440p, that typically translates to around 49 FPS with similar quality targets. This places the card in the mid tier for this title, with a playable experience profile. Intel Arc A770 can run The Last of Us Part I reliably, but smart setting choices matter for consistency.
The Last of Us Part I beautifully remakes a classic narrative journey with stunning post-apocalyptic environments and incredibly lifelike character animations. To meet the minimum system demands, your PC should have a AMD Radeon RX 470 / NVIDIA GeForce GTX 970. For optimal performance and smooth rendering, it’s recommended to play with a AMD Radeon RX 5700 XT / NVIDIA GeForce RTX 2070 SUPER.
Intel Arc A770 supports XeSS upscaling. In titles where The Last of Us Part I enables XeSS, enabling it at Quality mode can provide a noticeable frame rate improvement with minimal sharpness loss compared to native resolution.
- Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
- Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
- Prioritize texture quality and reduce volumetrics/shadows first
To summarize: expect a playable experience pairing Intel Arc A770 with The Last of Us Part I, with meaningful gains available through the settings guide above.
Frequently Asked Questions
- How has The Last of Us Part I PC port improved since launch?
- The Last of Us Part I launched in March 2023 with one of the most troubled PC ports in recent memory — widespread shader compilation stutters, VRAM overallocation crashes, and CPU bottleneck issues affected the vast majority of players regardless of hardware tier. Naughty Dog and Iron Galaxy released over a dozen patches in the months following launch that significantly improved shader pre-compilation, reduced VRAM usage, and fixed NPC streaming hitches. As of late 2023 the game was in a substantially better state, though it remains more demanding than its quality tier would suggest — the recommended GPU score of 88 is high relative to the graphical output. Installing the latest patch before playing is essential.
- What are the minimum specs to run The Last of Us Part I without crashes?
- Post-patch, the minimum PC requirements for stable play in The Last of Us Part I are: CPU — Intel Core i7-8700 or AMD Ryzen 5 3600; GPU — GeForce GTX 1070 8 GB or RX 5700 XT; RAM — 16 GB (the game is notably RAM-hungry, and 8 GB systems see more hitches); Storage — 100 GB SSD. The game's shader pre-compilation screen at launch must be allowed to complete fully — interrupting it causes in-game stutter on first load. If crashes persist after patching, verifying game files via Steam and clearing the shader cache folder (`%localappdata%\Naughty Dog\TheLasOfUs`) resolves most post-patch instability reports.