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The Last of Us Part I – RTX 3070 benchmark

Can I Run The Last of Us Part I on RTX 3070?

The Last of Us Part I FPS Benchmark and Performance Analysis

GPU: NVIDIA RTX 3070Game: The Last of Us Part IUpdated:

Based on our model, NVIDIA RTX 3070 is capable of running The Last of Us Part I. Expect roughly 65 FPS at 1080p high — smooth for most players. Not sure whether NVIDIA RTX 3070 can keep up with The Last of Us Part I? Below you'll find our performance projection at 1080p high along with 1440p scaling data.

The Last of Us Part I FPS Benchmarks on RTX 3070

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)81 FPS54 FPSGood
1080pHigh65 FPS43 FPSPlayable
1440pHigh40 FPS25 FPSLow
1440pUltra30 FPS19 FPSLow
4KHigh23 FPS15 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for The Last of Us Part I on RTX 3070

65+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

NVIDIA RTX 3070 is estimated around 65 FPS at 1080p high in The Last of Us Part I. At 1440p, that typically translates to around 40 FPS with similar quality targets. This places the card in the high tier for this title, with a playable experience profile. NVIDIA RTX 3070 can run The Last of Us Part I reliably, but smart setting choices matter for consistency.

The Last of Us Part I beautifully remakes a classic narrative journey with stunning post-apocalyptic environments and incredibly lifelike character animations. To meet the minimum system demands, your PC should have a AMD Radeon RX 470 / NVIDIA GeForce GTX 970. For optimal performance and smooth rendering, it’s recommended to play with a AMD Radeon RX 5700 XT / NVIDIA GeForce RTX 2070 SUPER.

NVIDIA RTX 3070 supports DLSS 3 Super Resolution. Enabling DLSS Quality mode in The Last of Us Part I can recover 20–35% frame rate with minimal visual difference, which is especially useful if you're targeting 60+ FPS at 1440p.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • VRAM headroom is tight (8GB); avoid ultra textures to prevent hitching.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Prioritize texture quality and reduce volumetrics/shadows first

Bottom line: The Last of Us Part I on NVIDIA RTX 3070 is playable, and optimization has a measurable impact.

Frequently Asked Questions

How has The Last of Us Part I PC port improved since launch?
The Last of Us Part I launched in March 2023 with one of the most troubled PC ports in recent memory — widespread shader compilation stutters, VRAM overallocation crashes, and CPU bottleneck issues affected the vast majority of players regardless of hardware tier. Naughty Dog and Iron Galaxy released over a dozen patches in the months following launch that significantly improved shader pre-compilation, reduced VRAM usage, and fixed NPC streaming hitches. As of late 2023 the game was in a substantially better state, though it remains more demanding than its quality tier would suggest — the recommended GPU score of 88 is high relative to the graphical output. Installing the latest patch before playing is essential.
What are the minimum specs to run The Last of Us Part I without crashes?
Post-patch, the minimum PC requirements for stable play in The Last of Us Part I are: CPU — Intel Core i7-8700 or AMD Ryzen 5 3600; GPU — GeForce GTX 1070 8 GB or RX 5700 XT; RAM — 16 GB (the game is notably RAM-hungry, and 8 GB systems see more hitches); Storage — 100 GB SSD. The game's shader pre-compilation screen at launch must be allowed to complete fully — interrupting it causes in-game stutter on first load. If crashes persist after patching, verifying game files via Steam and clearing the shader cache folder (`%localappdata%\Naughty Dog\TheLasOfUs`) resolves most post-patch instability reports.