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The Last of Us Part I – RTX 3090 benchmark

Can I Run The Last of Us Part I on RTX 3090?

The Last of Us Part I FPS Benchmark and Performance Analysis

GPU: NVIDIA RTX 3090Game: The Last of Us Part IUpdated:

Based on our model, NVIDIA RTX 3090 is capable of running The Last of Us Part I. Expect roughly 81 FPS at 1080p high — smooth for most players. This page breaks down expected The Last of Us Part I performance on NVIDIA RTX 3090 at 1080p high, including 1440p scaling, optimization tips, and a settings guide.

The Last of Us Part I FPS Benchmarks on RTX 3090

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)101 FPS67 FPSGood
1080pHigh81 FPS54 FPSGood
1440pHigh60 FPS38 FPSPlayable
1440pUltra45 FPS29 FPSPlayable
4KHigh37 FPS22 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for The Last of Us Part I on RTX 3090

81+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

Our projection for The Last of Us Part I on NVIDIA RTX 3090 is about 81 FPS at 1080p high. At 1440p, that typically translates to around 60 FPS with similar quality targets. This places the card in the enthusiast tier for this title, with a smooth experience profile. NVIDIA RTX 3090 provides smooth gameplay in The Last of Us Part I, with enough headroom for visual tweaks.

The Last of Us Part I beautifully remakes a classic narrative journey with stunning post-apocalyptic environments and incredibly lifelike character animations. To meet the minimum system demands, your PC should have a AMD Radeon RX 470 / NVIDIA GeForce GTX 970. For optimal performance and smooth rendering, it’s recommended to play with a AMD Radeon RX 5700 XT / NVIDIA GeForce RTX 2070 SUPER.

NVIDIA RTX 3090 supports DLSS 3 with Frame Generation in compatible titles. In games like The Last of Us Part I that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

Final take: NVIDIA RTX 3090 offers a smooth result in The Last of Us Part I, with the right settings profile.

Frequently Asked Questions

How has The Last of Us Part I PC port improved since launch?
The Last of Us Part I launched in March 2023 with one of the most troubled PC ports in recent memory — widespread shader compilation stutters, VRAM overallocation crashes, and CPU bottleneck issues affected the vast majority of players regardless of hardware tier. Naughty Dog and Iron Galaxy released over a dozen patches in the months following launch that significantly improved shader pre-compilation, reduced VRAM usage, and fixed NPC streaming hitches. As of late 2023 the game was in a substantially better state, though it remains more demanding than its quality tier would suggest — the recommended GPU score of 88 is high relative to the graphical output. Installing the latest patch before playing is essential.
What are the minimum specs to run The Last of Us Part I without crashes?
Post-patch, the minimum PC requirements for stable play in The Last of Us Part I are: CPU — Intel Core i7-8700 or AMD Ryzen 5 3600; GPU — GeForce GTX 1070 8 GB or RX 5700 XT; RAM — 16 GB (the game is notably RAM-hungry, and 8 GB systems see more hitches); Storage — 100 GB SSD. The game's shader pre-compilation screen at launch must be allowed to complete fully — interrupting it causes in-game stutter on first load. If crashes persist after patching, verifying game files via Steam and clearing the shader cache folder (`%localappdata%\Naughty Dog\TheLasOfUs`) resolves most post-patch instability reports.