FPS Calculator LogoFPS Calculator
HomeAll GamesBlog
The Last of Us Part I – RX 6950 XT benchmark

Can I Run The Last of Us Part I on RX 6950 XT?

The Last of Us Part I FPS Benchmark and Performance Analysis

GPU: AMD RX 6950 XTGame: The Last of Us Part IUpdated:

The Last of Us Part I is playable on AMD RX 6950 XT. Expect roughly 78 FPS at 1080p high — smooth for most players. Wondering if AMD RX 6950 XT is enough for The Last of Us Part I? This benchmark estimate focuses on real-world 1080p high performance, then scales to 1440p behavior.

The Last of Us Part I FPS Benchmarks on RX 6950 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)98 FPS65 FPSGood
1080pHigh78 FPS52 FPSGood
1440pHigh58 FPS37 FPSPlayable
1440pUltra44 FPS28 FPSLow
4KHigh36 FPS21 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

Not your CPU?Run this benchmark with your own CPU pre-loaded and see your exact frame rate.
Try with my CPU →

Best Settings for The Last of Us Part I on RX 6950 XT

78+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

AMD RX 6950 XT is estimated around 78 FPS at 1080p high in The Last of Us Part I. At 1440p, that typically translates to around 58 FPS with similar quality targets. This places the card in the high tier for this title, with a smooth experience profile. AMD RX 6950 XT provides smooth gameplay in The Last of Us Part I, with enough headroom for visual tweaks.

The Last of Us Part I beautifully remakes a classic narrative journey with stunning post-apocalyptic environments and incredibly lifelike character animations. To meet the minimum system demands, your PC should have a AMD Radeon RX 470 / NVIDIA GeForce GTX 970. For optimal performance and smooth rendering, it’s recommended to play with a AMD Radeon RX 5700 XT / NVIDIA GeForce RTX 2070 SUPER.

AMD RX 6950 XT supports FSR 3 with Fluid Motion Frames in compatible titles. When The Last of Us Part I supports FSR 3, Fluid Motion Frames can significantly boost the perceived frame rate on top of the base estimate shown above.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

Overall, AMD RX 6950 XT delivers a smooth experience in The Last of Us Part I — use the tips above to get the most out of it.

Frequently Asked Questions

How has The Last of Us Part I PC port improved since launch?
The Last of Us Part I launched in March 2023 with one of the most troubled PC ports in recent memory — widespread shader compilation stutters, VRAM overallocation crashes, and CPU bottleneck issues affected the vast majority of players regardless of hardware tier. Naughty Dog and Iron Galaxy released over a dozen patches in the months following launch that significantly improved shader pre-compilation, reduced VRAM usage, and fixed NPC streaming hitches. As of late 2023 the game was in a substantially better state, though it remains more demanding than its quality tier would suggest — the recommended GPU score of 88 is high relative to the graphical output. Installing the latest patch before playing is essential.
What are the minimum specs to run The Last of Us Part I without crashes?
Post-patch, the minimum PC requirements for stable play in The Last of Us Part I are: CPU — Intel Core i7-8700 or AMD Ryzen 5 3600; GPU — GeForce GTX 1070 8 GB or RX 5700 XT; RAM — 16 GB (the game is notably RAM-hungry, and 8 GB systems see more hitches); Storage — 100 GB SSD. The game's shader pre-compilation screen at launch must be allowed to complete fully — interrupting it causes in-game stutter on first load. If crashes persist after patching, verifying game files via Steam and clearing the shader cache folder (`%localappdata%\Naughty Dog\TheLasOfUs`) resolves most post-patch instability reports.