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Spider-Man Remastered – A770 benchmark

Can I Run Spider-Man Remastered on A770?

Spider-Man Remastered FPS Benchmark and Performance Analysis

GPU: Intel Arc A770Game: Spider-Man RemasteredUpdated:

Based on our model, Intel Arc A770 is capable of running Spider-Man Remastered. Expect roughly 82 FPS at 1080p high — smooth for most players. This page breaks down expected Spider-Man Remastered performance on Intel Arc A770 at 1080p high, including 1440p scaling, optimization tips, and a settings guide.

Spider-Man Remastered FPS Benchmarks on A770

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)103 FPS68 FPSGood
1080pHigh82 FPS55 FPSGood
1440pHigh60 FPS38 FPSPlayable
1440pUltra45 FPS29 FPSPlayable
4KHigh38 FPS23 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Spider-Man Remastered on A770

82+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

Our projection for Spider-Man Remastered on Intel Arc A770 is about 82 FPS at 1080p high. At 1440p, that typically translates to around 60 FPS with similar quality targets. This places the card in the mid tier for this title, with a smooth experience profile. Intel Arc A770 provides smooth gameplay in Spider-Man Remastered, with enough headroom for visual tweaks.

Spider-Man Remastered brings Peter Parker's adventures to PC with enhanced ray tracing, gorgeous reflections, and an uncapped framerate for smooth swinging. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 950 or AMD Radeon RX 470. For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce GTX 1060 or AMD Radeon RX 580.

Intel Arc A770 supports XeSS upscaling. In titles where Spider-Man Remastered enables XeSS, enabling it at Quality mode can provide a noticeable frame rate improvement with minimal sharpness loss compared to native resolution.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

Final take: Intel Arc A770 offers a smooth result in Spider-Man Remastered, with the right settings profile.

Frequently Asked Questions

Does Spider-Man Remastered on PC support ray tracing?
Spider-Man Remastered on PC supports ray-traced reflections and ray-traced ambient shadows, ported and expanded from the PS5 version by Nixxes Software. Ray Tracing Reflections are the higher-cost feature — enabling them at High on a card near the recommended tier (GPU score ~90) reduces frame rates by approximately 25–35% at 1080p. DLSS 3 (Quality mode) largely offsets this cost on RTX 40-series cards. AMD users can use FSR 3 for a comparable tradeoff. The rasterized reflections in God of War are excellent and disabling RT Reflections specifically — while keeping RT Shadows — is a popular middle-ground setting for GPUs between 8 and 12 GB VRAM.
How much VRAM does Spider-Man Remastered use at different resolutions?
Spider-Man Remastered is VRAM-intensive due to its high-resolution Manhattan texture atlas and detailed character assets. At 1080p on high settings, expect 7–8 GB VRAM usage. At 1440p on high, 10–11 GB. At 4K on ultra, 12–14 GB. Cards with 8 GB VRAM (RTX 3070, RX 6700 XT) run the game well at 1440p on high settings with ray tracing disabled. The VRAM usage meter in the game's graphics menu is accurate and updates in real-time as you adjust settings, making it straightforward to tune texture quality to your card's capacity without trial-and-error testing.