
Can I Run Elden Ring on RTX 3070?
Elden Ring FPS Benchmark and Performance Analysis
Yes, NVIDIA RTX 3070 can run Elden Ring. Expect roughly 64 FPS at 1080p high — smooth for most players. Elden Ring can behave very differently depending on settings and GPU headroom. This estimate shows where NVIDIA RTX 3070 lands and how to tune it for smoother gameplay.
Elden Ring FPS Benchmarks on RTX 3070
| Resolution | Settings Preset | Avg FPS | 1% Low FPS | Verdict |
|---|---|---|---|---|
| 1080p | Competitive (Low) | 80 FPS | 53 FPS | Good |
| 1080p | High | 64 FPS | 43 FPS | Playable |
| 1440p | High | 43 FPS | 27 FPS | Low |
| 1440p | Ultra | 32 FPS | 20 FPS | Low |
| 4K | High | 22 FPS | 15 FPS | Low |
Benchmarks are estimated by our performance engine. Actual results may vary.
Best Settings for Elden Ring on RTX 3070
- Display Mode
- Fullscreen
- Resolution
- 1920×1080
- V-Sync
- Disabled
- Texture Quality
- Medium
- Shadow Quality
- Medium
- Anti-Aliasing
- FXAA
- Effects Quality
- Medium
- Post-Processing
- Medium
- Ambient Occlusion
- Disabled
Performance Analysis
At 1080p high, our model places NVIDIA RTX 3070 near 64 FPS in Elden Ring. At 1440p, that typically translates to around 43 FPS with similar quality targets. This places the card in the high tier for this title, with a playable experience profile. NVIDIA RTX 3070 can run Elden Ring reliably, but smart setting choices matter for consistency.
Elden Ring offers an awe-inspiring open world full of dark fantasy castles and colossal bosses, requiring substantial VRAM for its sprawling vistas. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 (3 GB) or AMD Radeon RX 580 (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX Vega 56 (8 GB).
NVIDIA RTX 3070 supports DLSS 3 Super Resolution. Enabling DLSS Quality mode in Elden Ring can recover 20–35% frame rate with minimal visual difference, which is especially useful if you're targeting 60+ FPS at 1440p.
- Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
- Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
- Prioritize texture quality and reduce volumetrics/shadows first
NVIDIA RTX 3070 lands in a playable position for Elden Ring. Dialing in the right preset makes a noticeable difference at this performance level.
Frequently Asked Questions
- Does Elden Ring have PC performance issues, and how can I fix them?
- Elden Ring launched with well-documented PC-specific performance issues, including a 60 FPS hard cap in the base game and shader compilation stutters with the DirectX 12 API. FromSoftware patched several issues post-launch, but the 60 FPS cap remains by design (tied to game physics). Community tools like Elden Ring FPS Unlocker (widely used by the player base) allow pushing beyond 60 FPS with physics decoupled. DirectX 11 mode — selectable in the launcher — produces fewer driver-level stutters than DX12 on most hardware configurations. The game does not support DLSS or FSR natively; at native resolution, GPU load is modest, and minimum-spec hardware performs close to recommended.
- Why is Elden Ring capped at 60 FPS, and can I remove it?
- FromSoftware's engine traditionally ties game simulation physics and hitbox timing to the frame rate, similar to Dark Souls III and Sekiro. Elden Ring ships with a 60 FPS cap to prevent physics simulation instability at higher rates. The cap is a soft cap enforced by the engine, not a hardware ceiling. Third-party tools decouple physics from the render clock, allowing stable play at 120+ FPS without physics anomalies. Using an FPS unlocker is the approach taken by the vast majority of high-FPS Elden Ring players. FromSoftware has not officially endorsed removing the cap, but no bans or anti-cheat conflicts have been reported from its use in offline or co-op play.