FPS Calculator LogoFPS Calculator
HomeAll GamesBlog
Elden Ring – RX 6800 XT benchmark

Can I Run Elden Ring on RX 6800 XT?

Elden Ring FPS Benchmark and Performance Analysis

GPU: AMD Radeon RX 6800 XTGame: Elden RingUpdated:

Yes, AMD Radeon RX 6800 XT can run Elden Ring. Expect roughly 67 FPS at 1080p high — smooth for most players. Elden Ring can behave very differently depending on settings and GPU headroom. This estimate shows where AMD Radeon RX 6800 XT lands and how to tune it for smoother gameplay.

Elden Ring FPS Benchmarks on RX 6800 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)84 FPS56 FPSGood
1080pHigh67 FPS45 FPSPlayable
1440pHigh50 FPS32 FPSPlayable
1440pUltra38 FPS24 FPSLow
4KHigh31 FPS18 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

Not your CPU?Run this benchmark with your own CPU pre-loaded and see your exact frame rate.
Try with my CPU →

Best Settings for Elden Ring on RX 6800 XT

67+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

At 1080p high, our model places AMD Radeon RX 6800 XT near 67 FPS in Elden Ring. At 1440p, that typically translates to around 50 FPS with similar quality targets. This places the card in the high tier for this title, with a playable experience profile. AMD Radeon RX 6800 XT can run Elden Ring reliably, but smart setting choices matter for consistency.

Elden Ring offers an awe-inspiring open world full of dark fantasy castles and colossal bosses, requiring substantial VRAM for its sprawling vistas. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 (3 GB) or AMD Radeon RX 580 (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX Vega 56 (8 GB).

AMD Radeon RX 6800 XT supports FSR 3 with Fluid Motion Frames in compatible titles. When Elden Ring supports FSR 3, Fluid Motion Frames can significantly boost the perceived frame rate on top of the base estimate shown above.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Prioritize texture quality and reduce volumetrics/shadows first

AMD Radeon RX 6800 XT lands in a playable position for Elden Ring. Dialing in the right preset makes a noticeable difference at this performance level.

Frequently Asked Questions

Does Elden Ring have PC performance issues, and how can I fix them?
Elden Ring launched with well-documented PC-specific performance issues, including a 60 FPS hard cap in the base game and shader compilation stutters with the DirectX 12 API. FromSoftware patched several issues post-launch, but the 60 FPS cap remains by design (tied to game physics). Community tools like Elden Ring FPS Unlocker (widely used by the player base) allow pushing beyond 60 FPS with physics decoupled. DirectX 11 mode — selectable in the launcher — produces fewer driver-level stutters than DX12 on most hardware configurations. The game does not support DLSS or FSR natively; at native resolution, GPU load is modest, and minimum-spec hardware performs close to recommended.
Why is Elden Ring capped at 60 FPS, and can I remove it?
FromSoftware's engine traditionally ties game simulation physics and hitbox timing to the frame rate, similar to Dark Souls III and Sekiro. Elden Ring ships with a 60 FPS cap to prevent physics simulation instability at higher rates. The cap is a soft cap enforced by the engine, not a hardware ceiling. Third-party tools decouple physics from the render clock, allowing stable play at 120+ FPS without physics anomalies. Using an FPS unlocker is the approach taken by the vast majority of high-FPS Elden Ring players. FromSoftware has not officially endorsed removing the cap, but no bans or anti-cheat conflicts have been reported from its use in offline or co-op play.