FPS Calculator LogoFPS Calculator
HomeAll GamesBlog
Assassin's Creed Mirage – RTX 4060 Ti benchmark

Can I Run Assassin's Creed Mirage on RTX 4060 Ti?

Assassin's Creed Mirage FPS Benchmark and Performance Analysis

GPU: NVIDIA RTX 4060 TiGame: Assassin's Creed MirageUpdated:

Based on our model, NVIDIA RTX 4060 Ti is capable of running Assassin's Creed Mirage. Expect roughly 58 FPS at 1080p high; settings tuning will be important. If you're planning to play Assassin's Creed Mirage on NVIDIA RTX 4060 Ti, this page gives a practical FPS estimate at 1080p high, plus what to expect at 1440p.

Assassin's Creed Mirage FPS Benchmarks on RTX 4060 Ti

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)73 FPS49 FPSPlayable
1080pHigh58 FPS39 FPSPlayable
1440pHigh40 FPS25 FPSLow
1440pUltra30 FPS19 FPSLow
4KHigh20 FPS15 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

Not your CPU?Run this benchmark with your own CPU pre-loaded and see your exact frame rate.
Try with my CPU →

Best Settings for Assassin's Creed Mirage on RTX 4060 Ti

58+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Low
Anti-Aliasing
FXAA
Effects Quality
Low
Post-Processing
Low
Ambient Occlusion
Disabled

Performance Analysis

Our projection for Assassin's Creed Mirage on NVIDIA RTX 4060 Ti is about 58 FPS at 1080p high. At 1440p, that typically translates to around 40 FPS with similar quality targets. This places the card in the mid tier for this title, with a playable experience profile. NVIDIA RTX 4060 Ti can run Assassin's Creed Mirage reliably, but smart setting choices matter for consistency.

Assassin's Creed Mirage brings the series back to its roots with dense urban environments and parkour mechanics in incredibly detailed 9th-century Baghdad. To meet the minimum system demands, your PC should have a Intel Arc A380 (6 GB), NVIDIA GeForce GTX 1060 (6 GB), AMD Radeon RX 570 (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a Intel Arc A750 (8 GB), NVIDIA GeForce GTX 1660 Ti (6 GB), AMD Radeon RX 5600 XT (6 GB).

NVIDIA RTX 4060 Ti supports DLSS 3 Super Resolution. Enabling DLSS Quality mode in Assassin's Creed Mirage can recover 20–35% frame rate with minimal visual difference, which is especially useful if you're targeting 60+ FPS at 1440p.

  • Use low/competitive settings and performance upscaling to keep gameplay smooth.
  • Keep ray tracing disabled for stable FPS.
  • Disable ray tracing and lower effects density

To summarize: expect a playable experience pairing NVIDIA RTX 4060 Ti with Assassin's Creed Mirage, with meaningful gains available through the settings guide above.

Frequently Asked Questions

Is Assassin's Creed Mirage well optimized on PC?
Assassin's Creed Mirage is one of the better-optimized entries in the modern Ubisoft lineup. Built on the AnvilNext 2.0 engine with lessons from Valhalla and Odyssey, it scales smoothly from low-end to high-end hardware. The game does not feature ray tracing, which keeps GPU requirements modest compared to contemporaries. CPU requirements are manageable — the dense Baghdad streets can stress mid-range processors, but a CPU meeting the recommended score of 80 handles the parkour and crowd simulation without notable bottlenecks. Denuvo anti-tamper is present and causes a minor, measurable overhead primarily felt on older CPUs near the minimum threshold.
What are the best graphics settings to boost FPS in Assassin's Creed Mirage?
Crowds and Environment Detail are the highest-impact settings in Mirage's dense Baghdad environments. Lowering Crowds from Very High to High can recover 8–12 FPS in the most packed souk and bazaar districts. Ambient Occlusion and Shadow Quality together account for another 5–10 FPS drop at maximum — SSAO is a reasonable quality/performance balance. There is no ray tracing to disable, so the path to higher frame rates runs through shadow resolution, anti-aliasing (TAA vs SMAA), and crowd density. The game also responds well to resolution scaling via FSR or DLSS if your GPU is slightly below the recommended tier.