
Can I Run The Elder Scrolls IV: Oblivion on A750?
The Elder Scrolls IV: Oblivion FPS Benchmark and Performance Analysis
Based on our model, Intel Arc A750 is capable of running The Elder Scrolls IV: Oblivion. Expect around 165 FPS at 1080p high, with strong high-refresh potential. Wondering if Intel Arc A750 is enough for The Elder Scrolls IV: Oblivion? This benchmark estimate focuses on real-world 1080p high performance, then scales to 1440p behavior.
The Elder Scrolls IV: Oblivion FPS Benchmarks on A750
| Resolution | Settings Preset | Avg FPS | 1% Low FPS | Verdict |
|---|---|---|---|---|
| 1080p | Competitive (Low) | 206 FPS | 137 FPS | Excellent |
| 1080p | High | 165 FPS | 110 FPS | Excellent |
| 1440p | High | 122 FPS | 77 FPS | Very Good |
| 1440p | Ultra | 92 FPS | 58 FPS | Good |
| 4K | High | 70 FPS | 42 FPS | Playable |
Benchmarks are estimated by our performance engine. Actual results may vary.
Best Settings for The Elder Scrolls IV: Oblivion on A750
- Display Mode
- Fullscreen
- Resolution
- 1920×1080
- V-Sync
- Disabled
- Texture Quality
- High
- Shadow Quality
- High
- Anti-Aliasing
- TAA
- Effects Quality
- High
- Post-Processing
- Medium
- Ambient Occlusion
- Enabled
Performance Analysis
Intel Arc A750 is estimated around 165 FPS at 1080p high in The Elder Scrolls IV: Oblivion. At 1440p, that typically translates to around 122 FPS with similar quality targets. This places the card in the mid tier for this title, with a esports ready experience profile. Intel Arc A750 is esports-ready for The Elder Scrolls IV: Oblivion at 1080p, and remains comfortable at 1440p with tuned settings.
The Elder Scrolls IV: Oblivion is a classic RPG that pioneered many impressive open-world concepts, drawing heavily on CPU logic to simulate radiant NPC lives. To meet the minimum system demands, your PC should have a 128MB Direct3D compatible video card and DirectX 9.0 compatible driver. For optimal performance and smooth rendering, it’s recommended to play with a ATI X800 series, NVIDIA GeForce 6800 series, or higher.
Intel Arc A750 supports XeSS upscaling. In titles where The Elder Scrolls IV: Oblivion enables XeSS, enabling it at Quality mode can provide a noticeable frame rate improvement with minimal sharpness loss compared to native resolution.
- Enable low-latency mode and cap FPS close to your monitor refresh for steadier frame pacing.
- Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
- For esports play, keep visual clutter low and prioritize visibility-focused presets.
- 1440p: High settings, use Quality upscaling only if needed
Overall, Intel Arc A750 delivers a esports ready experience in The Elder Scrolls IV: Oblivion — use the tips above to get the most out of it.
Frequently Asked Questions
- Is The Elder Scrolls IV: Oblivion Remastered built on Unreal Engine 5, and how does that affect requirements?
- The Elder Scrolls IV: Oblivion Remastered (2025) was rebuilt by Virtuos in Unreal Engine 5, layered over the original Gamebryo simulation engine. This dual-engine architecture means the game runs two stacks simultaneously — the original Oblivion logic and the UE5 renderer — which is why system requirements are higher than the visual output alone might suggest. Nanite and Lumen are used for geometry and lighting. The UE5 layer adds shader compilation overhead typical of the engine; allowing the built-in PSO pre-compilation to complete before your first session is important to prevent hitching during gameplay. Despite being a remaster, the CPU requirements reflect a modern UE5 game rather than a 2006 classic.
- Does Oblivion Remastered support DLSS and FSR, and is it needed?
- Oblivion Remastered supports NVIDIA DLSS 3, AMD FSR 3, and Intel XeSS. Given the UE5 overhead and Lumen global illumination, upscaling is recommended for any GPU below a score of 90 to maintain 60 FPS at 1080p on high settings. DLSS Quality mode on an RTX 3080 or better delivers near-native image quality with a meaningful frame rate uplift. FSR 3 Quality is recommended for AMD users in the RX 7700 XT class. The Cyrodiil open world is where GPU load peaks — walled cities like Imperial City with Lumen-lit interiors and exteriors simultaneously active are the most demanding scenarios. Interior spaces like Ayleid ruins and Imperial forts are significantly less demanding.