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Sons of the Forest – RX 6600 XT benchmark

Can I Run Sons of the Forest on RX 6600 XT?

Sons of the Forest FPS Benchmark and Performance Analysis

GPU: AMD RX 6600 XTGame: Sons of the ForestUpdated:

AMD RX 6600 XT handles Sons of the Forest without major issues. Expect roughly 76 FPS at 1080p high — smooth for most players. This page breaks down expected Sons of the Forest performance on AMD RX 6600 XT at 1080p high, including 1440p scaling, optimization tips, and a settings guide.

Sons of the Forest FPS Benchmarks on RX 6600 XT

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)95 FPS63 FPSGood
1080pHigh76 FPS51 FPSGood
1440pHigh51 FPS32 FPSPlayable
1440pUltra38 FPS24 FPSLow
4KHigh26 FPS15 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Sons of the Forest on RX 6600 XT

76+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
High
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

Our projection for Sons of the Forest on AMD RX 6600 XT is about 76 FPS at 1080p high. At 1440p, that typically translates to around 51 FPS with similar quality targets. This places the card in the mid tier for this title, with a smooth experience profile. AMD RX 6600 XT provides smooth gameplay in Sons of the Forest, with enough headroom for visual tweaks.

Sons of the Forest tasks players with surviving a gorgeous, terrifying island featuring deep AI routines, intricate building mechanics, and dense foliage. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 3GB or AMD Radeon RX 570 4GB. For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT.

AMD RX 6600 XT supports FSR 3 Super Resolution. Using FSR Quality or Balanced mode in Sons of the Forest can recover meaningful frame rate headroom at higher resolutions.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
  • Disable heavy post-processing options first for easy gains

Final take: AMD RX 6600 XT offers a smooth result in Sons of the Forest, with the right settings profile.

Frequently Asked Questions

What graphics settings cause the most FPS drops in Sons of the Forest?
Sons of the Forest is built on a custom Unity engine build with a heavy emphasis on forest rendering. The two settings that most significantly impact performance are Grass Drawing Distance and Volumetric Lighting. The dense forest foliage is the game's primary GPU and CPU cost — reducing Grass Drawing Distance from High to Medium recovers 15–20 FPS in dense forest areas. Volumetric Lighting adds significant cost during fog and rain conditions. SSAO quality and Shadow Distance together account for another meaningful slice of GPU budget. The game does not support DLSS or FSR natively, so all rendering is at native resolution — hardware at the recommended tier is important for stable 60 FPS in demanding forest areas.
How does Sons of the Forest perform in co-op multiplayer versus solo?
Sons of the Forest supports up to 8-player co-op, and multiplayer sessions are generally more CPU-intensive than solo play due to additional entity simulation (other players, their builds, shared AI states). In a 4-player session, expect 10–15% higher CPU load in areas with active enemies and complex base structures compared to solo. The hosting player carries the full simulation burden — their CPU and network connection determine server stability more than GPU. For smooth co-op play, the host should have a CPU at or above the recommended score of 85 and a stable internet connection. Client players (non-hosts) see similar GPU loads to solo play but slightly increased network-dependent hitches on high-ping connections.