FPS Calculator LogoFPS Calculator
HomeAll GamesBlog
Elden Ring – RTX 4080 benchmark

Can I Run Elden Ring on RTX 4080?

Elden Ring FPS Benchmark and Performance Analysis

GPU: NVIDIA GeForce RTX 4080Game: Elden RingUpdated:

NVIDIA GeForce RTX 4080 handles Elden Ring without major issues. Expect roughly 74 FPS at 1080p high — smooth for most players. Wondering if NVIDIA GeForce RTX 4080 is enough for Elden Ring? This benchmark estimate focuses on real-world 1080p high performance, then scales to 1440p behavior.

Elden Ring FPS Benchmarks on RTX 4080

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)93 FPS62 FPSGood
1080pHigh74 FPS49 FPSPlayable
1440pHigh55 FPS35 FPSPlayable
1440pUltra41 FPS26 FPSLow
4KHigh34 FPS20 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

Not your CPU?Run this benchmark with your own CPU pre-loaded and see your exact frame rate.
Try with my CPU →

Best Settings for Elden Ring on RTX 4080

74+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Medium
Anti-Aliasing
FXAA
Effects Quality
Medium
Post-Processing
Medium
Ambient Occlusion
Disabled

Performance Analysis

NVIDIA GeForce RTX 4080 is estimated around 74 FPS at 1080p high in Elden Ring. At 1440p, that typically translates to around 55 FPS with similar quality targets. This places the card in the enthusiast tier for this title, with a playable experience profile. NVIDIA GeForce RTX 4080 can run Elden Ring reliably, but smart setting choices matter for consistency.

Elden Ring offers an awe-inspiring open world full of dark fantasy castles and colossal bosses, requiring substantial VRAM for its sprawling vistas. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 (3 GB) or AMD Radeon RX 580 (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX Vega 56 (8 GB).

NVIDIA GeForce RTX 4080 supports DLSS 3 with Frame Generation in compatible titles. In games like Elden Ring that support it, Frame Generation can push perceived frame rates well beyond the base estimate above — particularly useful at 1440p where the GPU is more heavily loaded.

  • Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
  • Ray tracing can be enabled with quality upscaling for a good visual/performance balance.
  • Prioritize texture quality and reduce volumetrics/shadows first

Overall, NVIDIA GeForce RTX 4080 delivers a playable experience in Elden Ring — use the tips above to get the most out of it.

Frequently Asked Questions

Does Elden Ring have PC performance issues, and how can I fix them?
Elden Ring launched with well-documented PC-specific performance issues, including a 60 FPS hard cap in the base game and shader compilation stutters with the DirectX 12 API. FromSoftware patched several issues post-launch, but the 60 FPS cap remains by design (tied to game physics). Community tools like Elden Ring FPS Unlocker (widely used by the player base) allow pushing beyond 60 FPS with physics decoupled. DirectX 11 mode — selectable in the launcher — produces fewer driver-level stutters than DX12 on most hardware configurations. The game does not support DLSS or FSR natively; at native resolution, GPU load is modest, and minimum-spec hardware performs close to recommended.
Why is Elden Ring capped at 60 FPS, and can I remove it?
FromSoftware's engine traditionally ties game simulation physics and hitbox timing to the frame rate, similar to Dark Souls III and Sekiro. Elden Ring ships with a 60 FPS cap to prevent physics simulation instability at higher rates. The cap is a soft cap enforced by the engine, not a hardware ceiling. Third-party tools decouple physics from the render clock, allowing stable play at 120+ FPS without physics anomalies. Using an FPS unlocker is the approach taken by the vast majority of high-FPS Elden Ring players. FromSoftware has not officially endorsed removing the cap, but no bans or anti-cheat conflicts have been reported from its use in offline or co-op play.