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Elden Ring – A750 benchmark

Can I Run Elden Ring on A750?

Elden Ring FPS Benchmark and Performance Analysis

GPU: Intel Arc A750Game: Elden RingUpdated:

Yes, Intel Arc A750 can run Elden Ring. Expect roughly 54 FPS at 1080p high; settings tuning will be important. Not sure whether Intel Arc A750 can keep up with Elden Ring? Below you'll find our performance projection at 1080p high along with 1440p scaling data.

Elden Ring FPS Benchmarks on A750

ResolutionSettings PresetAvg FPS1% Low FPSVerdict
1080pCompetitive (Low)68 FPS45 FPSPlayable
1080pHigh54 FPS36 FPSPlayable
1440pHigh37 FPS23 FPSLow
1440pUltra28 FPS18 FPSLow
4KHigh19 FPS15 FPSLow

Benchmarks are estimated by our performance engine. Actual results may vary.

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Best Settings for Elden Ring on A750

54+FPS1080p Competitive
Display Mode
Fullscreen
Resolution
1920×1080
V-Sync
Disabled
Texture Quality
Medium
Shadow Quality
Low
Anti-Aliasing
FXAA
Effects Quality
Low
Post-Processing
Low
Ambient Occlusion
Disabled

Performance Analysis

Intel Arc A750 is estimated around 54 FPS at 1080p high in Elden Ring. At 1440p, that typically translates to around 37 FPS with similar quality targets. This places the card in the mid tier for this title, with a playable experience profile. Intel Arc A750 can run Elden Ring reliably, but smart setting choices matter for consistency.

Elden Ring offers an awe-inspiring open world full of dark fantasy castles and colossal bosses, requiring substantial VRAM for its sprawling vistas. To meet the minimum system demands, your PC should have a NVIDIA GeForce GTX 1060 (3 GB) or AMD Radeon RX 580 (4 GB). For optimal performance and smooth rendering, it’s recommended to play with a NVIDIA GeForce GTX 1070 (8 GB) or AMD Radeon RX Vega 56 (8 GB).

Intel Arc A750 supports XeSS upscaling. In titles where Elden Ring enables XeSS, enabling it at Quality mode can provide a noticeable frame rate improvement with minimal sharpness loss compared to native resolution.

  • Use low/competitive settings and performance upscaling to keep gameplay smooth.
  • Keep ray tracing disabled for stable FPS.
  • Disable ray tracing and lower effects density

Bottom line: Elden Ring on Intel Arc A750 is playable, and optimization has a measurable impact.

Frequently Asked Questions

Does Elden Ring have PC performance issues, and how can I fix them?
Elden Ring launched with well-documented PC-specific performance issues, including a 60 FPS hard cap in the base game and shader compilation stutters with the DirectX 12 API. FromSoftware patched several issues post-launch, but the 60 FPS cap remains by design (tied to game physics). Community tools like Elden Ring FPS Unlocker (widely used by the player base) allow pushing beyond 60 FPS with physics decoupled. DirectX 11 mode — selectable in the launcher — produces fewer driver-level stutters than DX12 on most hardware configurations. The game does not support DLSS or FSR natively; at native resolution, GPU load is modest, and minimum-spec hardware performs close to recommended.
Why is Elden Ring capped at 60 FPS, and can I remove it?
FromSoftware's engine traditionally ties game simulation physics and hitbox timing to the frame rate, similar to Dark Souls III and Sekiro. Elden Ring ships with a 60 FPS cap to prevent physics simulation instability at higher rates. The cap is a soft cap enforced by the engine, not a hardware ceiling. Third-party tools decouple physics from the render clock, allowing stable play at 120+ FPS without physics anomalies. Using an FPS unlocker is the approach taken by the vast majority of high-FPS Elden Ring players. FromSoftware has not officially endorsed removing the cap, but no bans or anti-cheat conflicts have been reported from its use in offline or co-op play.