
Can I Run Baldur's Gate 3 on A770?
Baldur's Gate 3 FPS Benchmark and Performance Analysis
Yes, Intel Arc A770 can run Baldur's Gate 3. Expect roughly 84 FPS at 1080p high — smooth for most players. Intel Arc A770 sits in the mid tier — here's how that translates to real frame rates in Baldur's Gate 3 at 1080p and 1440p.
Baldur's Gate 3 FPS Benchmarks on A770
| Resolution | Settings Preset | Avg FPS | 1% Low FPS | Verdict |
|---|---|---|---|---|
| 1080p | Competitive (Low) | 105 FPS | 70 FPS | Good |
| 1080p | High | 84 FPS | 56 FPS | Good |
| 1440p | High | 62 FPS | 39 FPS | Playable |
| 1440p | Ultra | 47 FPS | 30 FPS | Playable |
| 4K | High | 39 FPS | 23 FPS | Low |
Benchmarks are estimated by our performance engine. Actual results may vary.
Best Settings for Baldur's Gate 3 on A770
- Display Mode
- Fullscreen
- Resolution
- 1920×1080
- V-Sync
- Disabled
- Texture Quality
- High
- Shadow Quality
- Medium
- Anti-Aliasing
- FXAA
- Effects Quality
- Medium
- Post-Processing
- Medium
- Ambient Occlusion
- Disabled
Performance Analysis
At 1080p high, our model places Intel Arc A770 near 84 FPS in Baldur's Gate 3. At 1440p, that typically translates to around 62 FPS with similar quality targets. This places the card in the mid tier for this title, with a smooth experience profile. Intel Arc A770 provides smooth gameplay in Baldur's Gate 3, with enough headroom for visual tweaks.
Baldur's Gate 3 delivers an incredibly deep RPG experience filled with detailed character models, magical effects, and highly interactive environments. To meet the minimum system demands, your PC should have a Nvidia GTX 970 / RX 480 (4GB+ of VRAM). For optimal performance and smooth rendering, it’s recommended to play with a Nvidia 2060 Super / RX 5700 XT (8GB+ of VRAM).
Intel Arc A770 supports XeSS upscaling. In titles where Baldur's Gate 3 enables XeSS, enabling it at Quality mode can provide a noticeable frame rate improvement with minimal sharpness loss compared to native resolution.
- Use a medium/high mix and prioritize stable frame times over peak FPS spikes.
- Use selective ray tracing (shadows/reflections) and avoid ultra RT presets.
- Disable heavy post-processing options first for easy gains
In short, Intel Arc A770 is a smooth option for Baldur's Gate 3 when tuned correctly.
Frequently Asked Questions
- Why does performance drop in Act 3 of Baldur's Gate 3?
- Baldur's Gate 3's Act 3 — set in the city of Baldur's Gate — is significantly more demanding than Acts 1 and 2 due to dense NPC population, complex multi-story geometry, and concurrent physics simulation across dozens of interactable objects. On hardware near the minimum recommended CPU score, Act 3 city districts can see 20–40% lower frame rates compared to Act 1 wilderness areas. Larian addressed several Act 3 performance regressions in patches post-launch. Reducing the NPC Detail setting, lowering shadow draw distance, and disabling Volumetric Fog are the three highest-impact changes for recovering frame rate in the city.
- Does Baldur's Gate 3 require a powerful GPU despite being turn-based?
- Despite being a turn-based RPG, Baldur's Gate 3 is surprisingly GPU-intensive due to Larian's high-fidelity real-time character rendering, dynamic lighting in underground environments, and detailed cutscene cinematics. Vulkan is the default and best-performing API. The game uses a lot of VRAM for its character and environment asset quality — 8 GB is the practical minimum for high settings at 1080p without texture streaming stutters. Lowering Character Detail and Shadow Quality has the highest per-frame GPU impact. The game does not support DLSS or FSR natively, so native resolution rendering means what you see is what you get.